The model
This is a spatial population ecology model, where the population
experiences spatially correlated extinction or disturbance events.
The population is green. Births and deaths happen in continuous time
at fixed rates. When deaths occur, entire blocks of sites go extinct
simultaneously.
A "time step" for this model is defined as every
L*L/4 events, where L is the size of the lattice (120 by default here).
Because it's a continuous-time asynchronous model,
during a "time step" here, on average 1/4 of the sites are updated,
but some sites may be updated multiple times within a single time step.
This implements the model described in my paper "Spatially Correlated
Disturbances in a Locally Dispersing Population Model", Journal of
Theoretical Biology 232 (1), 143--149 (2005).
The Controls
See the parent web page for
general controls. But if you're too impatient to read the
instructions, just note that you need to right-click on the
menu-buttons to pop up their menus.
Controls specific to this particular applet are:
- Initial population density: a number indicating what percentage
of sites will contain be occupied by the organism when the
simulation is initialized. Either press
"enter" after typing a number, or press the "Place population" button
to reinitialize the population.
- Dispersal radius: when an individual reproduces, its offspring is
dropped within the local neighborhood. This parameter
describes the "radius" of that square neighborhood. E.g. if
the radius is 2, offspring will be dropped within +/- 2 units
of the parent in both the x and y directions. So with a radius
of r, offspring will be dropped within a
(2r+1)x(2r+1) block of sites. Another option is
"Global", meaning prey offspring will be dropped on a site
chosen at random from within the entire landscape. Finally,
"von Neumann" means offspring are dropped in only the four
adjacent sites (i.e. not on the diagonally adjacent sites).
- birth rate: This describes the rate at which individuals
produce offspring. The per-site death rate is assumed to be 1,
so this parameter is really the ratio of the birth/death rates.
- blocksize1 and blocksize2: these specify the size of blocks
which disturb (i.e. kill) the populaiton. E.g. if the block
sizes are 2 and 3, then 2x3 blocks and 3x2 blocks of
disturbances will rain down on the landscape (with equal
frequency), killing individuals in any sites within the block.
Hiebeler's home page
Dave Hiebeler <hiebeler@math.zzz.edu> (change 'zzz' to 'umaine' to send e-mail -- sorry, but spam harvesters are out there)
Last modified: Tue Dec 19 22:35:09 2006